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If I missed any perfect weapons, feel free to add them! |
If I missed any perfect weapons, feel free to add them! |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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+ | [[Category:Gameplay mechanics]] |
Revision as of 03:55, 1 March 2015
Broken
'Broken' Indicated by a cracked circle and red colour around the equipment/weapons stats. It can cause:
+Recoil
- Accuracy
- Fire Rate
- Damage to Armor or Flesh
- Clip Size
- Range
- Damage
- Critical Damage
- Critical Chance
Weapon will Jam Randomly
+ Ammo Comsuption
This seriously hinders weapon or equipment performance, so choosing this isn't a choice you should make. Waiting for a better quality version, which will be much better
Rusted
Rusted Indicated by a cracked circle and brownish colour around equipment stats. It works exactly like the Broken version, but causes 1 or 2 problems with the equipment/weapon.
Funnily enough, when you spin 3 poops in slot machine it can give you rusted GARBAGE.
Normal
Normal Indicated by an intact white circle and greyish border around equipments/weapons stats. It does nothing to all weapons except for Magnums, to which it increases the magnum's critical chance by 10%. But with MP412's it increases it by 15%.
Refined
'
'Refined Indicated by a little green star and teal around the weapon stats. It's can cause:
- Recoil
+ Fire Rate
+ Accuracy
'+ Damage to Ar'mor and Flesh (the weapon will get a Piercing or Shredding tag respectively)
+ Clip Size
+ Range
+ Damage
+ Critical Damage or Chance
- Ammo Comsuption
Flawless
Flawless Indicated by a big blue star and blue around the weapon stats. It can cause the 2 or more of the Refined factors.
Perfect
Perfect Indicated by a yellow sun icon and yellow around the equipment's/weapon's stats. It's will cause one or more of the Refined factors, along with another elemental or special factor. These are all of the possible Perfect factors:
'EMP - Nitrogen - Shredding - Incendiary - Concussive - Piercing - Corrorsive - 'Razor Sharp
EMP: Gets a small chance of reducing the target's damage.
Nitrogen: Gets a small chance of reducing the target's fire rate.
Shredding: Improves damage against enemies that have no armor left.
Incendiary: Gets a small chance to set the target on fire.
Concussive: Causes rounds fired to deal splash damage to enemies near the end of the bullet's tragectory.
Piercing: Improves damage against enemies that still have armor left.
Corrosive: Gets a small chance to cover the target in acid.
Razor Sharp: Improves damage against all enemies.
If I missed any perfect weapons, feel free to add them!