Strike Force Heroes 2 Wiki
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Status effects (commonly shortened as statuses) are special soldier conditions that improve or worsen soldiers' perfomance on the field for some time. In this game, the majority of status effects, such as Death Wizard and Aim Bot, are locked behind killstreaks of similar names, and, while technically being statuses, are never referenced to as statuses. That is, there are only four common status effects: Fire, that deals damage over time, Freeze, that lowers fire rate, Zap, that lowers damage, and Acid, that also deals damage over time, and all of these statuses are negative, contrasted by killstreaks all being positive.

A deeper look on the statuses mentioned above is provided below. For killstreaks, see the Killstreaks article.

Fire
Status Effects - Fire
  • Deals moderate damage per second for a short time.
  • Damage: from 3 (at level 1) to 12 (at level 50) at a time, about three times per second. Damage depends on the level of who inflicted the status, with higher level enemies having an extra damage buff/multiplier.
  • Standard length: 2 seconds
Acid
Status Effects - Acid
  • Deals low damage per second for a long time.
  • Damage: from 1.5 (at level 1) to 6 (at level 50) at a time, about three times per second. Damage depends on the level of who inflicted the status, with higher level enemies having an extra damage buff/multiplier.
  • Is a tribute to poison, a common status effect in RPGs. SFH2 acid can be called "poison in a sci-fi wrapper", as its effects and graphics do make it look similar to poison.
  • Standard length: 10 seconds
Freeze
Status Effects - Ice
  • Lowers rate of fire by 50%. Plain and simple, cuts DPS in half.
  • Is associated with nitrogen.
  • Standard length: 2 seconds
Zap
Status Effects - Zap
  • Reduces damage dealt by 30%. At least it's supposed to do so. However, in-game it doesn't seem to have any effect besides the visuals. It appears this one status effect is broken and doesn't work.
  • Is associated with electricity.
  • Standard length: 2 seconds
Crap
Status Effects - Crap
  • Reveals the enemy on your radar; appears to do nothing on yourself or teammates. Is also used for a comic effect.
  • Is exclusive to the Dooty Launcher weapon.
  • Standard length: 3 seconds

The same status effect cannot be stacked. Upon trying to do so, it'll simply erase the previous effect and apply the new one. Different statuses, however, can and will stack up.

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