Strike Force Heroes 2 Wiki
Register
Advertisement
GlobeX eyes Spoiler warning!
This article contains plot details about Campaign.
If you didn't finish Campaign yet,
you may wish to put this article aside for later.

In Strike Force Heroes 2, the Campaign, like in the first installment, is a series of 15 missions connected with a storyline. The enemy remain the same, while the heroes are new: Nathan, the Engineer; Dex, the Mercenary; West, the General; Jyn, the Sniper; Tower, the Juggernaut and of course the player, forming a second squad of Strike Force Heroes. This time the storyline is much darker, and includes intrigues, betrayals and enormous machines of death. It resolves around an anti-government military organization called GlobeX, that recommence its actions and threaten the world after years of being assumed as defeated, and a squad of elite heroes fighting against them.

Campaign just started

You can choose to play each individual level on Normal, Hard, or Insane difficulty. Difficulty only controls the level of enemies and allies in the match (at least it isn't proven to do anything else), giving each one a random level out of a pre-set range which is mentioned in-game as "recommended level"; the range itself depends on difficulty used and mission played. The article only lists Normal (although naming it Easy would be far more appropriate) and Hard level ranges, as on Insane the enemies are always the maximum level, 50.

Below is a list of all Campaign missions, their settings and their story, as well as a few gameplay-related tips. There's also a table of reoccuring characters' loadouts at the bottom of the article, for those who wanted to know what equipment is used by the Heroes.

Station Repair[]

Quick description[]

A routine repair of Space Station SS01A is cut short by some unwelcome guests.

  • Map: Isolation
  • Mode: Team Deathmatch
  • Players / Teams size: 3 VS 3
  • Kills to Win: 15
  • Recommended level: 1-7 (Normal) | 21-28 (Hard)
  • Special: Nobody in the mission can use any skills or killstreaks, including the player, to not over-complicate the mission for newbies. Your weapons are replaced with a UMP and a Wrench, regardless of what you've chosen; your attachment and armor stay unchanged. You're given a special Astronaut skin, and you're named Mick, regardless of your current name.

Story[]

In this level, you play as Mick, an astronaut on an unknown space station (contradictorily labeled SS01A) orbiting Earth. The first part of the level is a tutorial where you learn the basics of the game. During tutorial, you must fix a power broken generator by hitting it with a Wrench. Then, soon after, "an unknown force" made of men in black uniform attacks the station, so you and your fellow astronauts have to fight them. However, the astronauts soon realize they are greatly outskilled, outnumbered and underequipped, and stand no chance against the enemy...

Tips[]

  • The allies and enemies are always the same: Houston is a General with an Automag, Neil is an Engineer with a P99, and Buzz is a Juggernaut with an USP, with their secondary weapon being Wrench. As for enemies, there is a General with a M1911, a Sniper with an Automag, and a Juggernaut with an USP, all with First Blood as secondary weapon. Nobody besides the player has any attachments, and armors are random for everybody except the player.

Scripts[]

Includes a walkthrough.

(Click Expand to view)

Intro Cutscene

Narrator: An unknown space station orbiting Earth.


Mission

Houston: With the backup power down, we can't use the main lift, you'll have to go outside the ship.

Door opens, movement instructions appear

When outside, jumping instructions appear

(When the invisible jump pad has blasted you up to the top of the station, move to the right, jumping onto the left-hand ledge. Walk to the right to find the generator)

Houston: The generator's always messing up. Just give it a few whacks...

Shooting instructions appear, the Wrench is now swingable

Swing the Wrench 3 times while standing in front of the generator. The lights will then come on

Houston: Great, we're in business. Come meet me in the control room.

(Retrace your steps. An invisible wall will have spawned just before the end of the ledge. Crouching instructions appear, crouch to get past the wall. Jump down, back to the airlock. Stand inside and wait, the outer door will open, then the boxes fall to the floor and the inner door opens.)

Neil: Welcome back sir. Houston is just up to the right.

(Walk past Neil, jumping onto each ledge. Walk towards the far left of the map, past Buzz, where the control room door will open and close behind you. An invisible wall prevents you from getting too close to Houston. Suddenly, an explosion happens below Houston, killing him. The map returns to being a normal Isolation map)

Neil: What was that?!

Buzz: We're being attacked!

(Instructions on how to switch weapons appears on the screen. When you switch to the UMP, which becomes instantly fireable, the door opens. When you reach the edge of the platform with the door on, 3 Unknown soldiers spawn. You must now fight them with Neil and Buzz, who are armed with small pistols and Wrenches. The Unknowns are armed with knives and small pistols, e.g. the USP.)

Buzz: The gravity's malfunctioning... Who are these guys?

After 7 kills for the Blue Team...

Neil: What's going on here? We're not trained for this!

Buzz: I have no idea...but we've got to stop them!

After 14 kills for the Blue Team...

Neil: We can't do this, they just keep coming...

After 1 more kill for the Blue Team, the mission is accomplished.

(The game ends when either side gets 15 kills. It is very unlikely you will lose, if played on Easy. An introduction screen appears when the game is won, saying how to equip your soldier)


Outro Cutscene

The soldier customization screen is shown next, with some weapons, skills and killstreaks.

Narrator: You completed your first mission! Customize your Soldier's Weapons, Skills, and Appearance in the Soldiers menu!

New Recruit[]

Quick description[]

As a new recruit, you must prove yourself to the Heroes. Will they accept you?

  • Map: Base
  • Mode: Deathmatch
  • Players / Teams size: FFA 6
  • Kills to Win: 15
  • Recommended level: 1-7 (Normal) | 21-28 (Hard)

Story[]

In the second level, you arrive at the Heroes' base somewhere in South America. You must demonstrate your skills by fighting the Heroes, in a free-for-all deathmatch. During the mission, you meet each person and get to know their personalities. At the end of the battle, Nathan welcomes you to join the Heroes.

Scripts[]

(Click Expand to view)

Intro Cutscene

An entrance in a mountain apears.

Narrator: Strike Force Heroes base of operations. Somewhere in South America.

A motorbike stops in front of the entrance.

Player: Well, my first day. Let's see what this is all about.


Mission

Nathan: So before you join, let's see what you've got.

West: Don't worry Rookie, we'll go easy on ya.

After you got 5 kills...

Jyn: Hey, this Rookie ain't half bad. I'm Snipa·X·Killa by the way.

Dex: Heh, yeah right kid. He's Jyn.

Jyn: Aw c'mon Dex, I'm tryin' to make a first impression here.

After you got 9 kills...

Jyn: Oh! That big oaf over there doesn't talk much.

Jyn: We don't know his name, so we call him Tower. My idea, of course.

Tower: Hmph.

After you got 14 kills...

Nathan: Well, I'm impressed. Welcome to the Heroes.

After 1 more kill for the Blue Team, the mission is accomplished.

Break In[]

Quick description[]

The Heroes' base is attacked by a mysterious force, but why?

  • Map: Base
  • Mode: Team Deathmatch
  • Players / Teams size: 4 VS 4
  • Kills to Win: 30
  • Recommended level: 1-7 (Normal) | 24-32 (Hard)

Story[]

Some time later, in an usual day in Heroes' base, Jyn is playing a video game on his console, commenting game events loudly. The routine is distrupted by soldiers in black uniform cutting a hole in the ceiling and breaking into the base. Luckily, the Heroes notice that in time, and react accordingly: a fight begins. Nathan instantly recognizes them as GlobeX men, while West is worried about Dex' absence and sends Tower out to find him.

After holding off the base and ensuring no intruders are alive, Nathan explains to the player who and from where those soldiers are, and that he thought Alpha Squad has defeated them years ago with help from a scientist. Nathan hopes that said scientist may be able to help them again, but since nobody has asked this scientist for a phone number or even his name, he must be contacted directly. Jyn, Tower and West stay in the base to protect it in case of another break in; Nathan, Dex (who just arrived) and the player go to the last known location of the Scientist to meet up with him.

Scripts[]

(Click Expand to view)

Intro Cutscene

Jyn's playing with his game console.

Jyn: Yeah take that!

Ohohoho, Pwnd!
Boom, headshot!

A hole is cut in the ceiling, of which many red eyes look out.


Mission

Nathan: What, GlobeX? I thought Alpha Squad took care of them!

West: Dex? Where is he? Tower go find him will ya?

After 10 kills for the Blue Team...

Jyn: Heuuughh... They better not break my Xbox!

After 20 kills for the Blue Team...

Jyn: Ahh, I'm hit... Oh wait no, I'm not.

Nathan: Arrrrh! Get out of our Base!

After 27 kills for the Blue Team...

Nathan: Oh!... The Scientist, he'll know what's going on here!

After 3 more kills for the Blue Team, the mission is accomplished.


Outro Cutscene

Nathan: A few years ago, Alpha Squad defeated GlobeX with the help of a scientist. He was shady, but he might know what's going on here.

Nathan: We can't get a hold of him, so we'll need to contact him directly. Jyn, Tower, West, stay here and protect the base in case of another break in.

Reunion[]

Quick description[]

Meet up with the Scientist to see what he knows about GlobeX.

  • Map: Market
  • Mode: Team Deathmatch
  • Players / Teams size: 4 VS 4
  • Kills to Win: 20
  • Recommended level: 1-7 (Normal) | 24-32 (Hard)

Story[]

Nathan, Dex and yourself travel to the last known location of the Scientist to find out why GlobeX has returned. They find him nearly surrounded by GlobeX soldiers and of course help him to fight them off.

When it's done, the Scientist explain to the Heroes that GlobeX units are in fact clones, hence their numbers, and mention that there must be a factory somewhere producing those clones. He then passes an ID card of Iagi, a world-renowned DNA specialist, telling the Heroes to contact him for more detailed information on clones.

Scripts[]

(Click Expand to view)

Intro Cutscene

A plane is flying.

Narrator: Nathan and Dex travel to the last known location of the scientist. He must know why GlobeX has returned.


Mission

Scientist: Ah, the Heroes, save me!

Nathan: GlobeX is back, tell us everything you know!

Scientist: Oh... Okay, they're uh... They're clones.

Dex: What, clones?!

Scientist: Yes... Help me fight them off and I'll explain everything!

After 20 kills for the Blue Team, the mission is accomplished.


Outro Cutscene

Scientist: You see... GlobeX are clones of soldiers, they always have been. I'm not exactly sure why they're back, but I've got a bad feeling about it...

Scientist: I've never seen this many soldiers before... They must have a factory somewhere producing clones. It needs to be shutdown before it's too late...

Scientist passes an ID card.

Scientist: Here, Iagi is a world renowned DNA specialist. Go speak to him at his mansion, I'm sure he'll be able to give you more details on the matter.

Outsider Help[]

Quick description[]

World famous DNA scientist Iagi might have some info about the clones. Contact him at his home.

  • Map: Mansion
  • Mode: Domination
  • Players / Teams size: 3 VS 3
  • Points to Win: 75
  • Recommended level: 1-7 (Normal) | 24-32 (Hard)

Story[]

After the previous mission, the Scientist tells us of a famous DNA scientist called Iagi. As he may be able to answer some questions about GlobeX, the player, Nathan and Dex travel to his mansion. They arrive, only to find out that GlobeX is already there, searching for him. The Heroes must spread out and find Iagi before GlobeX does, and beat up some GlobeX soldiers in the process.

When the mansion is cleared of clones, Iagi reveals himself — he was sitting in his lab located at the basement, with its entrance covered with a big carpet. Based off his observations of alive and dead clones, he says the clones act not on their own will, but under someone's control through radio communication. He then promises to "develop a serum that can break the clones free of the control, making them human again" if given enough time to work without a fear of another attack.

Scripts[]

(Click Expand to view)

Mission

Nathan: We've got to find Iagi, search everywhere!

Dex: GlobeX is here too! Someone must have tipped them off!

After 60 points for the Blue Team...

Nathan: He must be here somewhere... Keep looking!

After 15 more points for the Blue Team, this mission is accomplished.


Outro Cutscene

The big floor carpet pulls off, revealing mansion's basement; the camera scrolls down, showing Iagi's well-hidden lab.

Iagi: Thanks for the help... I'm down here.

Iagi: The clones, uh, yes. They seem to be controlled externally by radio communication. They are not themselves but under someones control.

Iagi: Give me some time, I'll develop a serum that can break the clones free of their control. Essentially, it will free them, make them human again.

What's yours is mine[]

Quick description[]

We could use a convoy to deal with the clones. GlobeX has one, steal it.

Story[]

Nathan, Dex and the player go to a GlobeX outpost to capture a convoy. During the mission, Dex says a monologue which all refer to him believing that West have been tipping off GlobeX. In the end, Nathan gets close to a similar conclusion. The operation ends as a success and the convoy is captured.

Scripts[]

(Click Expand to view)

Nathan: If we plan to defeat GlobeX, we'll need their convoy.

After 1 point for the Blue Team...

Dex: You know someone's been tipping there guys off.

Dex: West has been acting pretty shady lately... After 2 points for the Blue Team...

Dex: You know, West WAS discharged for treason, I don't trust him.

Nathan: Yeah... I'm not too sure about him either.

After 1 more point for the Blue Team, the mission is accomplished.

Familiar Faces[]

Quick description[]

We've found the location of the GlobeX base. See what you can find.

  • Map: Factory
  • Mode: Team Deathmatch
  • Players / Teams size: 3 VS 5
  • Kills to Win: 25
  • Recommended level: 3-11 (Normal) | 28-35 (Hard)

Story[]

Nathan, Dex and the player enter the GlobeX factory, where they are ambushed. Nathan finds out that the clones ambushing them are in fact accurate clones of each Hero. Dex blames West as usual.

Whether the mission was successful or not isn't mentioned; considering the storyline of the rest of campaign, it can be assumed that the break-in into the GlobeX factory was a failure and the Heroes were either pushed out of the factory, or didn't find anything interesting and left the factory on their own. Either way, Nathan, Dex and the player return to SFH base.

Tips[]

In this level your team is outnumbered, although the enemies aren't too hard to kill. However, make sure you watch out for the clone of Jyn, as on harder difficulties he will one-shot most classes with his Intervention, leading to a common score lead for their team. Because of this, you must either be strong enough to take his high damage dealt, or be able to engage him at the same range, or from a place where he cannot aim at you or wouldn't have enough time to react. Remember, if this guy isn't dead, your life will be much harder, but every time he does die, the opposing team's kill rate should drop for the next 3 seconds.

Also, since the enemies are accurate copies of each Hero, they have exactly same weapons, attachments, armor, skills and killstreaks as their originals, which are listed in the table of reoccuring characters' loadouts below.

Scripts[]

(Click Expand to view)

Dex: It's an ambush!

After 6 kills for the Blue Team...

Nathan: Huh? Wait a minute, they're... They're us...

After 15 kills for the Blue Team...

Dex: Eugh! This has West written all over it!

Nathan: Calm down, we'll talk when we get back.

After 25 kills for the Blue Team, the mission is accomplished.

The Call[]

Quick description[]

We've recieved the call from Iagi, the antidote is complete.

  • Map: Base
  • Mode: Team Deathmatch
  • Players / Teams size: Starts as 4 VS 1, becomes 4 VS 4 after your team scores two kills.
  • Kills to Win: 30
  • Recommended level: 3-11 (Normal) | 28-35 (Hard)

Story[]

West picks up a call from Iagi and is told that the antidote is complete. However, immediately afterwards, Dex appears behind the General and shoots him in the head with a pistol, killing him. At this point, the match starts. Dex fights the rest of Heroes. Jyn, being shocked, shouts out "How could you!" in a dramatical voice. Dex then calls in a few GlobeX clones to support him in the fight, and reveals that his loyalties truly lie with GlobeX (and their money). At this point Nathan famously calls him a bastard, and quite right, too! The Heroes keep fighting Dex and GlobeX soldiers. Dex manages to get out of the fight, then takes Heroes' plane and flies away, going after Iagi.

Scripts[]

(Click Expand to view)

Intro Cutscene

Narrator: Ring ring... Incoming call from Iagi.

West picks up the phone.

West: Iagi?

Oh, you've got the serum ready?

Great, we're coming to pick it up now.

Dex appears behind West. He shoots him in the back of the head with a small pistol.

Dex: Sorry old man, but that won't be happening.


Mission

Jyn: Dex! How could you!

After 2 kills for the Blue Team...


Dex: Hehehe, how bout some help boys?


3 GlobeX soldiers join in the combat.

Dex: Just lookin' out for #1, kid. There's a big price on you guys.


Nathan: So that's it? This is all for money?!


Dex: You don't get it do you? GlobeX isn't just out for us, they're GLOBAL.


Dex: Frankly, when this is all over, I'm not gonna be on the losing side.


Nathan: You bastard!


After 30 kills for the Blue Team, the mission is accomplished.


Outro Cutscene

A plane flies away.

Heroes (uncertain which one, maybe Nathan): Dex has taken off with our plane, he's going to kill Iagi! We can't let that happen!

Time is Money[]

Quick description[]

Dex is racing to Iagi, we must get there before he does!

  • Map: Convoy
  • Mode: Domination
  • Players / Teams size: 4 VS 4
  • Points to Win: 100
  • Recommended level: 3-11 (Normal) | 28-35 (Hard)

Story[]

Since Dex has taken the Heroes' plane, the Heroes have to go to Lagi's mansion on the convoy they stole earlier. Unexpectedly, GlobeX manages to board the convoy during the ride and the Heroes have to fight them off on the way to Lagi's home.

Scripts[]

(Click Expand to view)

Nathan: Dex is on his way to Iagi, we've gotta get there first.

Jyn: Yeah... If he gets there before us...

Nathan: He won't!... He won't.

After 100 points for the Blue Team, the mission is accomplished.

Gene Therapy[]

Quick description[]

We've reached Lagi's home, but did we arrive before Dex?

  • Map: Mansion (Dusk) (before the actual match) / Mansion (Lab) (after)
  • Mode: Team Deathmatch
  • Players / Teams size: Starts as 4 VS 2, becomes 4 VS 3 short time after your team scores 5 kills.
  • Kills to Win: 15
  • Recommended level: 7-14 (Normal) | 28-35 (Hard)

Story[]

The Heroes arrive at Lagi's home, only to find out they've failed the mission. By the time they reached Iagi's mansion, Dex had already cloned Iagi, who is now fighting alongside GlobeX in general and Dex personally. They do push Dex off the mansion and he escapes for once again, however, this does not compensate the loss of Lagi, which is depressing for the Heroes. Not knowing what to do next, they go back to the Scientist, hoping for him to help somehow.

Tips[]

When the mission starts, just walk into Lagi's underground lab and inspect his corpse. The fight itself is nothing out of ordinary, so there isn't much to be said besides one thing:

  • The enemies will always be the same:

Scripts[]

(Click Expand to view)

Nathan: We've got to find Iagi, search everywhere!

When you go down to the lab and approach the dead body, Jyn respawns near the body.

Jyn: We found him, he's...

Dex: Dead? Not exactly.

Nathan: Dex! What have you done?!

Dex: Oh he's fine, he's working with us now.

Jyn: You cloned him?!

After 5 kills for the Blue Team...

Dex: You see the beauty of working with clones is, we control them!

Dex: Isn't that right Iagi?

Iagi joins in the combat.

Iagi: Yes... Master.

Nathan: No...

After 15 kills for the Blue Team, the mission is accomplished.

Revisiting[]

Quick description[]

With Iagi gone, no one knows the clones better than the scientist, unfortunately.

  • Map: Market
  • Mode: Domination
  • Players / Teams size: 4 VS 4
  • Points to Win: 100
  • Recommended level: 7-14 (Normal) | 28-35 (Hard)

Story[]

The Heroes went back to chinatown, Nathan reports to the Scientist that GlobeX got Lagi. The Scientist volunteers to work together with Heroes, and asks them to take him to the clone factory, so he can have a deeper look on the clones, to come up with a plan to defeat GlobeX.

Scripts[]

(Click Expand to view)

Mission

Jyn: You're still here?

Scientist: Eh, I like this place.

Nathan: Listen, the clones are worse than we thought, they got Iagi...

Scientist: Okay, I may have an idea, but help me gather my equipment first.

After 100 points for the Blue Team, the mission is accomplished.


Outro Cutscene

Scientist: Okay, I guess Iagi is out of the picture now... Take me to the clone factory. With a bit more info I think I can come up with something.

Sabotage[]

Quick description[]

Gather GlobeX intel to find out more about the clones, and how to stop them.

  • Map: Factory
  • Mode: Capture the Flag
  • Players / Teams size: 4 VS 4
  • Flags to Win: 5
  • Recommended level: 7-14 (Normal) | 31-39 (Hard)

Story[]

The Heroes went to the clone factory to steal their intel, hoping it'd give them and the Scientist an idea on how to combat them effectively. The operation ends as a major success: the Heroes now know that most, if not all, clones are controlled from a single source — a space station re-designed to be a satellite. If said satellite goes offline and gives no more signal, the clones would no longer be under someone's control, making them human again, all at once!
To stop GlobeX, the Heroes will have to go to space.

Scripts[]

(Click Expand to view)

Intro Cutscene

Scientist: I'll be monitoring everything from this secure location. Gather as much intel as you can and I'll be able to analyze it from here. Good luck.


Mission

Scientist: Recover their intel, I'll find out how to disable the clones.

After 2 points for the Blue Team...

Scientist: Hmmm... Interesting...

Nathan: What is it?

Scientist: It seems the clones are all controlled by a single source...

After 4 points for the Blue Team...

Scientist: Alright, it looks like a satelite is controlling them.

Scientist: If we can reconfigure that satelite, we can disable most the clones.

Jyn: So what, we're going to space? Sweet!

After 1 more point for the Blue Team, the mission is accomplished.

Reprogram[]

Quick description[]

Upload a virus to the space station to stop global clone control.

  • Map: Isolation
  • Mode: Domination
  • Players / Teams size: 4 VS 4
  • Points to Win: 100
  • Recommended level: 7-14 (Normal) | 31-39 (Hard)

Story[]

The Heroes are sent to space in a shuttle; the Scientist monitors the operation from Earth. Upon arriving to the station, the Scientist tells the Heroes he has made a virus to disable satellite's signal. The Heroes' job is to apply the virus to the key points. Since campaign mission 1, this place is full of GlobeX units, so you'll need to fight for each few meters of the station while doing the main objective.

Once this is done, the Scientist congratulates the Heroes. The plan worked and the clones are already losing the signal, so they are no longer under the control. However, it turned out that the area around the clone factory is still affected by local signal from the factory. Whatever makes the signal, it needs to be crushed or deactivated. The Heroes travel back to Earth, and, taking almost no breaks, go to the factory to finish GlobeX off.

Scripts[]

(Click Expand to view)

Intro Cutscene

Scientist: I'm working on a way to disable the satelite from controlling the clones. I'm not finished yet, so I'll give you more info once you're up there.

A space shuttle launches.

Narrator: Nathan, Jyn and Tower are sent into space to deactivate the satelite.


Mission

Nathan: Alright, what are we doing here?

Scientist: I just uploaded a custom virus to your suit PDA.

Scientist: Applying it to key points should disable the signal.

After 45 points for the Blue Team...

Scientist: It's looking good, keep uploading the virus.

After 90 points for the Blue Team...

Scientist: Just a little bit more... The signal should be offline soon.

After 10 more points for the Blue Team, the mission is accomplished.


Outro Cutscene

Narrator: With the virus in place, the satelite is disabled.

Red eyes disapper behind the Scientist. Scientist: Great, you guys did it! With the satelite down, clones all over the world will lose their signal, and no longer be under control.

Scientist: However, clones in the area are still affected by a local signal from the factory. We'll have to manually shut down there as well.

Clean Up[]

Quick description[]

Destroy all the remaining clones in the GlobeX clone factory.

  • Map: Factory (Mech)
  • Mode: Team Deathmatch
  • Players / Teams size: Starts as 1 VS 2, becomes 1 VS 5 as you progress.
  • Kills to Win: 30 (with the enemy team starting with 11 kills)
  • Recommended level: 10-18 (Normal) | 31-39 (Hard)

Story[]

While infiltrating the clone factory, Jyn, Tower and Nathan are captured; luckily, the Rookie (the player) isn't. Being the only remaining member of SFH, he decides to finish the mission on his own. Searching for the signal source, he proceeds deeper into the factory... and bumps into Dex, who's prepared to kill him. Before using his machine gun for its intended purpose, he tells the Rookie this ain't personal, and that "I've always liked you, but it's time to get crushed", like that makes him any better. A moment after, Dex gets crushed to death by a huge mechanical foot as the GlobeX Leader reveals himself with an evil laughter.

At this point the match truly starts.

A giant Mech fades into the background, with GlobeX Leader himself piloting it. He does a stereotypical villain rant about his "new toy loaded with enough Nukes to level the entire planet", while toying with the Rookie in an even more stereotypical villain fashion — by aiming Mech's guns and lasers close to him, forcing him to run, as well as sending in some cloned pawns. Short time after this chaos starts, the Scientist contacts the Rookie via radio and tells him he's trying to disable the guidance system on the nukes, without which they cannot be launched. The Scientist then asks Rookie to keep GlobeX Leader busy for a little longer, until he deals with the nukes.

When the match ends, the Scientist says he has successfully disabled the guidance system on the nukes, however, all other Mech's weapons are still operational. Rookie quickly hides from the Mech to take a rest and respire. Both Scientist and Rookie silently come to a conclusion that the only way to defeat GlobeX Leader would be to climb onto the Mech and give GlobeX Leader a plumbum overdose. The Scientist tips Rookie off to look around and see if he can find a stronger suit anywhere, to replace his old damaged one. "Bingo!" — says Rookie and takes one. With his equipment ready, the Rookie now has to defeat GlobeX Leader in an one on one fight.

Tips[]

Dodge Mech's attacks. Death Laser and Rippers are fairly straightforward, and for Stomp, just jump. As long as you're in the air, you won't get damaged by it. Another way to "dodge" Death Laser would be to pause the game during it — due to an oversight, its timer still ticks even during a pause, allowing you to pause and wait for it to expire, then unpause.

For enemies, there isn't much new to say. Get a strong weapon, don't take too big risks, hide behind one of two barrels near the top. Considering the score limit and enemies' starting score, you better be able to kill at least two enemies before going down yourself, so plan accordingly.

Fun fact: it isn't actually necessary to fight the clones at all. If you manage to kill yourself before talking to Dex, there is a chance you spawn behind the invisible barrier, allowing to kill him. Then you can just have a regular shootout with him until the score limit is reached; his AI is completely normal. See Miscellaneous#Mission 14 glitches for further information.

Scripts[]

(Click Expand to view)

Intro Cutscene

The Heroes' hands are in the air, pointed by many guns.

Narrator: While infiltrating the factory, Jyn, Tower, and Nathan are captured. It's all up to you.


Mission

Nathan: It's all up to you Rookie...

The player walks straight and stands in front of Dex.

Dex: Listen kid, you know this ain't personal right?

Dex: I've always liked you, but it's time to get crushed.

Dex is stomped to death by a foot of a huge Mech.

GlobeX Leader: Ha ha ha ha, I agree.

A huge Mech appears in the background.

GlobeX Leader: Do you like my new toy? It's loaded with enough Nukes to level the entire planet.

After you got 5 kills...

Scientist: Hey, I can disable the guidance system on the nukes.

Scientist: Without it he won't be able to launch them.

After you got 10 kills...

2 more GlobeX soldiers spawn in.

GlobeX Leader: Go ahead, fight all you want. This machine cannot be destroyed.

After you got 15 kills...

Scientist: Keep him busy, I need more time...

After you got 19 kills...

1 more GlobeX soldier spawns in.

GlobeX Leader: You know, Dex was a great pawn; but he was too expensive to keep around.

After you got 29 kills...

Scientist: Almost got it!

After you got 1 more kill, the mission is accomplished.


Outro Cutscene

Scientist: I've disabled the guidance system for the Nukes, but all its other weapons are still operational. Look around, see if you can find a suit upgrade anywhere.

An armor is shown.

Player: Hmmm... Bingo.

Last Hope[]

Quick description[]

This is your last chance to stop GlobeX. The fate of the world rests in your hands.

  • Map: Mech
  • Mode: Team Deathmatch
  • Players / Teams size: Starts as 1 VS 1, becomes 1 VS 3 shortly after you score 5 kills.
  • Kills to Win: 20
  • Recommended level: 10-18 (Normal) | 31-39 (Hard)
  • Special: See tips

Story[]

The Mech, piloted by GlobeX Leader, heads out of the clone factory, breaking its wall. The Scientist panics and hurries Rookie (the player) up to climb onto the Mech and deal with the pilot, as quite soon it may be too late, whatever GlobeX Leader is going to do. The Mech slightly rotates its body to get a better view on the nearest city. It appears that the old mad man, infuriated by being unable to launch the nukes, is going to destroy the city (and quite possibly beyond that) with what weapons the Mech has left. He opens a hatchway onto the top of the Mech, muttering "Time to put an end to all this", to look at the city for the last time. Once he gets himself out of the Mech, he is welcomed by a strong punch right into the face from Rookie.

The fight begins.

GlobeX Leader begins by revealing his 'Plan B' of walking the nukes to the city due to his failure of launching them. As the fight continues, GlobeX Leader taunts Rookie by questioning if he can actually stop him and how he thought GlobeX Leader actually died although it was only a clone. Matters escalate, and GlobeX Leader calls for help from two of his clones. Two of GlobeX Leader clones are eventually defeated and exclaim how Rookie will go down with them. Finally with only one GlobeX Leader remaining, the fight comes down to Rookie exhausted and pinned to the ground by GlobeX Leader. GlobeX Leader again taunts Rookie, asking if the mute character has any last words to say. Rookie cleverly replies with "Yeah... My guns do the talking", and quickly shoots GlobeX Leader off the Mech, killing him.

Tips[]

There's a number of things to say.

  • You get 2x health. The enemies get 1.5x health.
  • Your armor chosen has no impact as it's replaced with HeroBig Armor, giving you slightly above average armor points and a nice ammo bonus. The enemies are using the same armor.
  • The enemies are always the same — a General with .500s and a Katana, a Sniper with a MK 14 and a Raffica, and a Juggernaut with a Flamethrower and a Desert Eagle. Effective range of .500s and MK 14 is enough to cover most of the map, making hiding and running away ineffective.
  • The enemies automatically gain 1 killstreak point every 3 seconds. The General uses Regen Boost, the Sniper uses Battle Turret, and the Juggernaut uses Combustion
  • For once again, there are environment hazards looking for you: another version of Death Laser at the bottom, and homing Hunter Missiles, launched in two salvos of 3 rockets from the sides of the map. The Death Laser is nothing similar to the Death Laser seen in previous mission; now it's just a beam that completely covers the walkable bottom of the map, forcing you to jump onto one of map's sides. Ironically, this one laser's animation continues even when the game it paused, just like its mission 14 counterpart, and even more, it won't harm you as long as the game is paused, even if it fires directly at you — pausing the game and waiting for laser to disappear still works. Hunter Missiles have usual homing missiles logic and can be avoided like any other homing missiles — by jumping over it, by manipulating it into flying into a wall, or by reflecting it with a Katana.

Since you cannot really run away, you'll have to fight in any position you'd be in, including those that are obviously not in your favour. Don't fear dying and do as much damage as you can, try to out-DPS the enemy and kill them (or at least one of them) before they kill you. As long as you get those 20 kills first, it's all fine, even if you die 19 times in the process.

Scripts[]

(Click Expand to view)

Intro Cutscene

The Mech breaks the wall.

Scientist: Oh no! He's leaving the building! You have to climb the Mech and stop him, who knows what he's up to!

GlobeX Leader: Time to put an end to all this.

The player punches the GlobeX Leader.

Player: Going somewhere?


Mission

GlobeX Leader: If I can't launch the Nukes, I'll walk them there myself!

After you got 3 kills...

GlobeX Leader: Do you really think you can stop me?

After you got 5 kills...

GlobeX Leader: So you thought I died?

GlobeX Leader: I did. Well, my clone, that is.

GlobeX Leader: How 'bout some help, brothers?

2 more GlobeX Leaders join in the combat.

After you got 11 kills...

GlobeX Leader: Ha ha ha ha ha!

GlobeX Leader: If we're going down,

GlobeX Leader: you're coming with us.

After you got 20 kills, the mission is accomplished.


Outro Cutscene

The GlobeX Leader pointed Rookie with a pistol.

GlobeX Leader: You know, your team is rather talkative. Though you don't seem to say much. Now's your chance to speak, have any last words?

Rookie: Yeah...

Rookie hold the pistol in his holster by his leg.

Rookie: My guns do the talking.

Rookie shoots the GlobeX Leader off the Mech.

The GlobeX Leader is falling.

GlobeX Leader: Noooooooooooooooooo!

Rookie stands on the Mech looking at the city.

Narrator: The Mech was disabled and the clone factory shut down. Clones all over the world lost their signal, and were no longer a threat. The world was safe.

Narrator: Or was it?


Epilogue

Narrator: Weeks Later.

A PDA appears. Sounds from the PDA: Satellite opening complete. Clone signal now operational.

The scientist appears.

Scientist: So, the Heroes may have won the battle... but the war is far from over...

The Scientist takes off his glasses with his eyes turning red and many red eyes appear behind him.

Characters' standard loadouts[]

Many characters appear in multiple missions, typically with the same equipment for each mission. Below is a list of their standard loadouts, including weapons used, attachments, skills and killstreaks. If not mentioned otherwise in specific section of the mission, theese characters are using their standard loadout.

Character Class Primary
weapon
Attachment Secondary
weapon
Armor Skill Killstreak
Nathan Engineer Famas HAMR FMG9 HeroMed Armor Efficiency Battle Turret
Dex Mercenary LSW Grip First Blood HeroMed Armor Efficiency Surge
West General .500's Silencer Desert Eagle HeroSml Armor Efficiency Regen Boost
Jyn Sniper Intervention Laser Sight Katana HeroSml Armor Efficiency Battle Scan
Tower Juggernaut Judgement Heartbeat Sensor Raffica HeroBig Armor Efficiency Combustion
Scientist Engineer M4A4 HAMR Five Seven HeroMed Armor None None

Trivia[]

  • For the whole Campaign, enemy classes are always pre-determined and never change. However, all other parameters, like weapons and passive skills, are randomized for non-story-vital characters (such as ordinary GlobeX clones), limited only by their accessibility to the given class through conventional means - that is, an Engineer can only have an Assault Rifle or a SMG, and never a Rocket Launcher.
    • Interestingly, there's never more than 1 enemy soldier of a class per mission; there are no missions with, say, two enemy Engineers at the same time, or three Juggernauts. There is a single exception to this in mission 14, which has 2 enemy Mercenaries in total, but that is solely for story-telling purposes, and the first one leaves the scene rather soon and isn't fought during the mission.
      Below is a list of classes usage in each level.
Mission Has an Engineer Has a Mercenary Has a General Has a Sniper Has a Juggernaut
1. Station Repair Yes Yes Yes
2. New Recruit Yes Yes Yes Yes Yes
3. Break In Yes Yes Yes Yes
4. Reunion Yes Yes Yes Yes
5. Outsider Help Yes Yes Yes
6. What's yours is mine Yes Yes Yes
7. Familiar Faces Yes Yes Yes Yes Yes
8. The Call Yes Yes Yes Yes
9. Time is Money Yes Yes Yes Yes
10. Gene Therapy Yes Yes Yes
11. Revisiting Yes Yes Yes Yes
12. Sabotage Yes Yes Yes Yes
13. Reprogram Yes Yes Yes Yes
14. Clean Up Yes Yes Yes Yes Yes
15. Last Hope Yes Yes Yes

Poll[]

Campaign cleared
Advertisement