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Mercenary

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SFH2 - Mer. Abilities

Killstreak/Skill view

This page is for the playable Mercenary.

Click to view Dex, your teammate.

Click to veiw the "Mercenary Loadouts" page.

About the MercenaryEdit

The Mercenary

The Mercenary is a Class unlike the others; he is most powerful alone. However, he can be used effectively to give suppressive fire for teammates with a machine gun, but the short range makes that diffucult.

The Mercenary's weapons are very strong, but often his teammates are his weakness. When playing with teammates, you have to follow them around and protect them, which slows you down.

The Mercenary has the highest ammo stat out of all the classes.

Different strategies must be used with different weapons. With machine guns you can charge through an enemy, firing the whole time. Rocket launchers, you should keep your distance, otherwise you could kill yourself. Grenade launchers have lower explosive radius, but you shouldn't get too close with them either. Grenade launchers are very good when shooting over ledges or down stairs and hills, because you can shoot many, and the AI-enemies will not jump to avoid them.

QuotesEdit

Character SelectionEdit

"I ain't got time to bleed."

"Go ahead, make my day."

KillstreakEdit

"RAAAAAAAGH!" - when activating Rage

"Hah Hah Hah! Come to daddy!" - when activating Death Wizard

"Come on, try and kill me!" - when activating Bloodthirst

Passive SkillsEdit

No Sweat - Be one with Explosives and take significantly less Damage from them. -30% Damage from Explosives and Fire; can no longer damage yourself. (Unlocked at level 2)

Sacrifice - Deal more Damage at the cost of reducing your max Health. +15% Damage, but -15% Health. (Unlocked at level 6)

Scavenger - Steal the Ammo from fallen enemies. Kill forever, shoot forever. Killing an enemy recovers +15% ammo. (Unlocked at level 10)

Ammo Feed - All ammo is fed directly to your machine gun, making it very hot!. Never reload with Machine Guns; +5% chance to set enemy on fire. (Unlocked at level 14)

KillstreaksEdit

Surge (3 kills) - Gain a sudden surge of power, increasing the damage you deal by 25%, while reducing the damage you take by 25% for 10 seconds.

Unlocked at level 4

Bloodthirst (3 kills) - For 10 seconds, all damage you deal is directly converted into health.

Unlocked at level 8

Rage (4 kills) - Burst into an angry Rage, increasing all damage you deal by 40% for 10 seconds.

Unlocked at level 16

Death Wizard (5 kills) - For 10 seconds, all weapons magically have infinite ammo without needing to reload. (Works with Explosives)

Unlocked at level 20

Primary WeaponsEdit

Machine gunsEdit

Low damage and accuracy, high ammo and rate of fire.

LSW

MK 48

Cerberus

Minigun

M60

AUG

IAR

PKP

Rocket launchersEdit

High damage and medium accuracy, low ammo and rate of fire. All rocket launchers have to be reloaded after every shot

Javelin

R.P.G.

Commando

Stinger

Grenade launchersEdit

Medium damage, accuracy, ammo and rate of fire.

EX 41

M32

XM25

Thumper

Secondary WeaponsEdit

Kriss Kard Pistol

PP2000 Pistol

Desert Eagle Pistol

Five Seven Pistol

Beretta PX4 Pistol

Automag Pistol

USP Pistol

M1911 Pistol

P99 Pistol

Raffica Pistol

Glock 18 Pistol

FMG9 Pistol

MP9 Pistol

Throwing Knife Pistol

Wrench Melee

First Blood Melee

Katana Melee

Shock Rod Melee

Primary AttachmentsEdit

 Machine gun attachmentsEdit

Grip: Lowers weapon recoil

Red Dot: Increases accuracy

HAMR: Increases vision range

Heartbeat Sensor: Detects enemies on radar; increases weapon recoil

Extended Mags: Increases clip ammunition

FMJ rounds: Increases damage to armor, decreases damage to flesh

Rocket Launcher attachmentsEdit

Anti-Tank: Increases damage to armor, decreases damage to flesh

Flux Capacitor: Allows weapon to get critical hits; increases critical chance, decreases damage

Target Locater: Increases damage, decreases explosive radius

Heartbeat Sensor: Detects enemies on radar; increases weapon recoil

Anti-Personnel: Increases damage to flesh, decreases damage to armor

Grenade Launcher attachmentsEdit

Corrosive rounds: Chance to cover target in acid

Incendiary rounds: Chance to set target on fire

Nitrogen rounds: Chance to reduce target's damage

EMP rounds: Chance to reduce target's fire rate

Flux Capacitor: Allows weapon to get critical hits; increases critical chance, decreases damage

Heartbeat Sensor: Detects enemies on radar; increases weapon recoil

ArmorEdit

Camos and AppearanceEdit

HelmetsEdit

SuitsEdit

CamouflageEdit

  • Hot Rod
  • Polka-Dot
  • Sting
  • Vitamin-C
  • Glitch in the System
  • GlobeX
  • Digital
  • Tundra
  • Pretty in Pink
  • Blood Stained
  • Hot Lava
  • Urban
  • Patriotic
  • Deep Blue
  • Frozen Lake
  • Oceanic
  • Bandages
  • Jungle
  • Desert Storm
  • Army Drab

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