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Killstreaks are a series of kills made without dying, and also a group name for special abilities that give a short time buff/boost that can be activated after getting a specific number of consecutive kills. This article is for the latter. Killstreaks can give a wide range of benefits, from rapid health regeneration to invisibility. Each soldier has 4 unique killstreaks to choose from (not counting the "None" one), but only one killstreak can be chosen at a time.

  • Engineer: None, Battle/Mini Turret, Combat Drone, Tesla Coil, Rocket/War Sentry
  • Mercenary: None, Surge, Bloodthrist, Rage, Death Wizard
  • General: None, Regen Boost, Aim Boost, Critical Boost, Morale Boost
  • Sniper: None, Battle Scan, True Stealth, Aim Bot, Wall Hack
  • Juggernaut: None, Combustion, Sub Zero, Static Field, Corrosion

Each killstreak must first be unlocked by levelling up enough times. The first killstreak is always unlocked at level 4, the second one at level 8, the third one at level 16 and the fourth one at level 20. By default, all soldiers only have the None killstreak unlocked (and equipped), which mean you have no killstreak chosen. After you've unlocked a killstreak, navigate to the Soldiers menu (which can be accessed from Main Menu by clicking on the highlighted Soldiers button, or from Campaign/Challenges/Custom Game menus, by clicking on Soldiers button in bottom-left corner), and then to the Abilities screen (accessed by clicking on 3rd icon in top-left corner of Soldiers menu). From there, you can manage both skills and killstreaks, with skills being colored blue and placed in the top row and killstreaks being colored red and placed in the bottom row. Now simply click on any unlocked killstreak to equip it.

To use a killstreak in a battle, you must first score a required number of kills without dying. Gained and remaining kills are displayed as a progress bar in the bottom-right corner of the screen. If you die, the counter resets. When killstreak becomes available, press E to activate it. During the length of killstreak, the progress bar stays full, and any kills you take do not count towards the progress of killstreak, with a few rare exceptions specific to certain killstreaks. When a killstreak ends, the progress bar is fully cleared and from this point you must score the required number of kills again, in order to activate your killstreak for once again. The number of cycles per match is not limited.

Below is a list of all killstreaks available, sorted by soldier classes and unlock order.

Killstreaks list Edit

Engineer Edit

Battle Turret / Mini Turret
Mini Turret

Mini Turret in action

Deploy a Battle Turret to guard an area for 12 seconds.
(Requires 4 kills)
  • It does from 5 (at level 1) to 20 (at level 50) damage per shot, and fires at about 6.6 rps (0.15s delay between shots). That's like a slightly weakened assault rifle. It can also score headshots and critical hits.
  • Its radius is slightly less than the whole normal vision screen, but since it can see enemies in both directions at the same time, that's actually higher range than a screen.
  • Only targets those who are in a line of sight. Doesn't see enemies behind walls.
  • It takes it quite a lot of time to move its gun in enemy's direction.
  • Supposedly, health and critical hit chance is same as of who placed it.[1]
Combat Drone
Combat Drone

Combat Drone in action

A Combat Drone follows you and attacks enemies for 8 seconds. (Can stack multiple drones)
(Requires 3 kills)
  • It does from 15 (at level 1) to 60 (at level 50) damage per shot, and fires at 4 rps (0.25s delay between shots). That's like a slow but strong assault rifle. It can also score headshots and critical hits.
  • Its radius is about a half of the screen, maybe slightly less, but it can see enemies in both directions at the same time.
  • Can target anyone (and, unlike turrets, it aims instantly!) in its range zone, including those who are behind walls, and typically targets whoever is the closest. However, since it can't shoot through walls, that can lead to wasted shots and inefectively spent killstreak time.
  • Can stack, if you manage to kill enough enemies again before the first drone vanish. Efficiency skill helps stacking them faster.
  • Cannot be destroyed or even targeted. Can't be used as a shield either.
  • Supposedly, its critical hit chance is identical to that of whoever placed it.
Tesla Coil
Tesla Coil

Tesla Coil in action

Damages nearby enemies and lowers their damage output for 18 seconds. Has very high health.
(Requires 4 kills)
  • It does from 10 (at level 1) to 40 (at level 50) damage per shot, and fires at 4 rps (0.25s delay between shots). Can't score headshots or critical hits.
  • It has quite a small radius, but it damages all enemies in it at the same time, without having to spend time targetting them. It can also hit enemies through walls.
  • Based on observations, it has about 2x more health than who placed it, possibly even more.[1]
  • The length of the period where scored kills don't count into killstreak bar is actually a few seconds smaller than the length of the killstreak itself. And when Tesla Coil self-destructs, it resets killstreak bar, meaning that all kills you've scored in this short time are wasted.
Rocket Sentry / War Sentry
War Sentry

War Sentry in action

Deploy a Rocket Sentry to destroy everything in it's vision for 12 seconds.
(Requires 6 kills)
  • It does from 45 (at level 1) to 90 (at level 50) damage per shot, and fires at 1.25 rps (0.8s delay between shots). Considering that its rockets have strong homing compability, this turret can be called a weakened Javelin. Since it fires rockets, it can't score headshots or critical hits. Also, its own rockets seem to not do any damage to it.
  • Its radius is roughly same as player's screen, but it can see enemies in both directions at the same time.
  • Only targets those that are in a line of sight, which is a little weird, because homing rockets allow for way more options. Doesn't see enemies behind walls.
  • It takes it quite a lot of time to move its gun in enemy's direction.
  • Sentry's health seem to be roughly same as of who placed it.[1]

Mercenary Edit

Surge
Surge

Surge's zap

Gain a sudden surge of power, increasing the damage you deal by 25%, while reducing the damage you take by 25% for 10 seconds.
(Requires 3 kills)
  • Plain and simple.
  • Is signalized by a red/pink zap around the user.
Bloodthrist
For 10 seconds, all damage you deal is directly converted into health.
(Requires 3 kills)
  • Doesn't repair/heal armor, only health.
  • Combined with a rapid-fire weapon, it acts like improved health regeneration. Combine it with a heavy weapon, and you get fully healed each time you hit.
  • If you can out-DPS an enemy, you can even stand right in front of his rifle without getting killed, as long as you don't stop shooting. This is because you gain health at a higher speed than you lose it.
Rage
Rage

Rage's outline

Burst into an angry Rage, increasing all damage you deal by 40% for 10 seconds.
(Requires 4 kills)
  • Plain and simple, yet again.
  • Is signalized by a red outline on the user.
Death Wizard
Death Wizard

Death Wizard's zap

For 10 seconds, all weapons magically have infinite ammo without needing to reload. (Works with Explosives)
(Requires 5 kills)
  • For those who like to go trigger happy.
  • Works with everything.
  • Is said to slightly boost fire rate, but that doesn't seem to be true.
  • Is signalized by a purple zap around the user.

General Edit

Regen Boost
Regen Boost

Regen Boost's outline and trail

Give all allies Rapid Health Regeneration for 8 seconds.
(Requires 3 kills)
  • Only targets currently alive allies and yourself. The buff is lost upon death and won't be re-applied after a respawn, even if the killstreak didn't run out of time yet.
  • Currently there's a bug that prevents regenerative armors to regenerate while this killstreak is active.
  • Is signalized by a green outline on everyone affected by it, and a trail of small green crosses.
Aim Boost
Aim Boost

Aim Boost's outline and trail

Give all allies 2x Accuracy for 8 seconds.
(Requires 3 kills)
  • Same targetting as in Regen Boost case.
  • Is signalized by an yellow outline on everyone affected, and a trail of small yellow aim circles.
Critical Boost
Critical Boost

Critical Boost's outline and trail

Give all allies +50% Critical chance for 8 seconds.
(Requires 4 kills)
  • Same targetting as in Regen Boost case.
  • Is signalized by a red outline on everyone affected, and a trail of small red swords.
Morale Boost
Morale Boost

Morale Boost's outline and trail

Give allies half the bonuses from Regen, Critical, and Aim Boost for 8 seconds.
(Requires 5 kills)
  • For those who can't decide which killstreak they like the most.
  • Same targetting as in Regen Boost case.
  • Is signalized by a white outline on everyone affected, and a trail of small white stars.

Sniper Edit

Battle Scan
Battle Scan

Battle Scan's mark

Battle Scan radar

The Radar during Battle Scan

Enemies are revealed on Radar and take +15% damage for 8 seconds.
(Requires 3 kills)
  • Only targets those who were on the field at the time the killstreak was activated, however, it correctly re-targets those who were targeted, then killed and respawned before the killstreak ended.
  • Successfully revealed enemies are marked with red rectangles on the radar and on the field.
True Stealth
Turn invisible for 8 seconds. Attacking or being attacked will reveal you briefly.
(Requires 3 kills)
  • Enemies won't target you unless they happen to shoot there on an accident or if they were aiming at someone behind you.
  • The invisibility itself is instantly cancelled out when grabbing a flag in CTF mode, but killstreak bar won't be cleared out until the 8 seconds expire. Call it a bug if you want.
  • Regenerating health during invisibility produces visible green crosses. AI doesn't care about them and won't target you anyway, but you still can use it to your advantage against invisible enemies.
Aim Bot
Aim Bot

Aim Bot's zap

75% chance your shots count as headshots for 8 seconds.
(Requires 4 kills)
  • Any non-headshot shot has a high chance of counting as a headshot anyway.
  • For those who don't aim well.
  • Is signalized by an orange zap around the user.
Wall Hack
Wall Hack

Wall Hack's zap

For 8 seconds, you can shoot directly through all walls.
(Requires 5 kills)
  • Does NOT allow to shoot through corpses.
  • Is signalized by a green zap around the user.

Juggernaut Edit

Combustion
Combustion

Combustion's aura

For 7 seconds, Reduce damage by 10%, and Burn enemies in a 4ft radius, setting them on Fire.
(Requires 4 kills)
  • Only reduces damage taken, not dealt.
  • Can hit enemies behind walls.
  • Is signalized by an orange aura around the user.
Sub Zero
Sub Zero

Sub Zero's aura

For 8 seconds, Reduce damage by 30%, and Freeze enemies in a 8ft radius, lowering their Fire Rates by 50%.
(Requires 3 kills)
  • Only reduces damage taken, not dealt.
  • Can hit enemies behind walls.
  • Is signalized by a light blue aura around the user.
Static Field
Static Field

Static Field's aura

For 9 seconds, Reduce damage by 30%, and Electrocute enemies in a 8ft radius, lowering their damage output by 20%[2].
(Requires 3 kills)
  • Only reduces damage taken, not dealt.
  • Can hit enemies behind walls.
  • Is signalized by a dark blue aura around the user.
Corrosion
Corrosion

Corrosion's aura

For 10 seconds, Reduce damage by 15%, and Corrode enemies in a 6ft radius, covering them in Acid.
(Requires 4 kills)
  • Only reduces damage taken, not dealt.
  • Can hit enemies behind walls, yet again.
  • Is signalized by a dark green aura around the user.

Quotes Edit

HMMMMMMRG
HasGoneElemental

When a certain killstreak is used, a corresponding message appears, to focus player's attention on it. The first quote is seen when it's an ally or yourself who used said killstreak, and the second quote is displayed when the killstreak is used by an enemy. In the second case, the "character" that says the line appears to be HQ.

  • Battle Turret: Battle Turret deployed! / Enemy Sentry Turret!
  • Tesla Coil: Tesla Coil down! / Enemy Tesla Coil!
  • Rocket Sentry: Rocket Sentry out! / Enemy Rocket Sentry, stay sharp!
  • Bloodthrist: C'mon, try and kill me! / None
  • Rage: Rrrrrrraaaagh! / None
  • Death Wizard: Hah hah hah! Come to Daddy! / Enemy Merc has Infinite Ammo! Take cover!
  • Regen Boost: Protect yourselves! / The Enemy is Regenerating their Health!
  • Aim Boost: Aim down the sights, we got this! / The Enemy has Improved Accuracy!
  • Critical Boost: Target their weak points! / The Enemy has Increased Criticals!
  • Morale Boost: This is it men, it's now or never! Give them Hell! / The Enemy's Moral is Up!
  • Battle Scan: Battle Scan online! / We've been revealed! Stay Sharp!
  • Aimbot: It's Headshot Time! / Enemy Sniper is using Aimbot!
  • Wall Hack: You can run but you can't hide! / Enemy Sniper is Wall Hacking!
  • Combustion, Sub Zero, Static Field, Corrosion: HMMMMMMRG / Enemy Juggernaut has gone Elemental!

Tips & Trivia Edit

  • Some killstreaks fit certain character builds better than others. If a killstreak doesn't seem strong enough, that may mean you just haven't found anything to pair it up with.

References Edit

  1. 1.0 1.1 1.2 Turrets' health in fact scales depending on owner's level, not health. However, with exact formulas being unknown, a "health is same as of who placed it"-esque explanation is much simplier and allows intuitive comparison almost as well as exact numbers would, even if it comes at a cost of possible misunderstanding. Just don't attempt to increase turrets' health by buffing own health, that won't work.
  2. It's unknown if this value is correct or not, because the electricity-related status effect is currently broken and does nothing.

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