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Killstreaks are a series of kills made without dying, and also a group name for special abilities that give an edge in combat that can be activated after getting a specific number of consecutive kills. This article is for the latter. Killstreaks can give a wide range of benefits, from rapid health regeneration to invisibility. Each soldier has 4 unique killstreaks to choose from (not counting the "None" one), but only one killstreak can be chosen at a time.

Each killstreak must first be unlocked by levelling up enough times. The first killstreak is always unlocked at level 4, the second one at level 8, the third one at level 16 and the fourth one at level 20. By default, all soldiers only have the None killstreak unlocked (and equipped), which means you have no killstreak chosen. After you've unlocked a killstreak, navigate to the Soldiers menu (which can be accessed from Main Menu by clicking on the highlighted Soldiers button, or from Campaign/Challenges/Custom Game menus, by clicking on Soldiers button in bottom-left corner), and then to the Abilities screen (accessed by clicking on 3rd icon in top-left corner of Soldiers menu). From there, you can manage both skills and killstreaks, with skills being colored blue and placed in the top row and killstreaks being colored red and placed in the bottom row. Now simply click on any unlocked killstreak to equip it.

To use a killstreak in a battle, you must first score a required number of kills without dying. Gained and remaining kills are displayed as a progress bar in the bottom-right corner of the screen. If you die, the counter resets. When killstreak becomes available, press E or Ctrl to activate it. During the length of killstreak, the progress bar stays full, and any kills you take do not count towards the progress of killstreak, with a few rare exceptions specific to certain killstreaks. When a killstreak ends, the progress bar is fully cleared and from this point you must score the required number of kills again, in order to activate your killstreak for once again. The number of cycles per match is not limited.

Below is a list of all killstreaks available, sorted by soldier classes and unlock order.

Killstreaks list[]

Engineer[]

All of Engineer's machines will immediately self-destruct when the owner is killed. The explosion from such (except Combat Drone) does not damage enemies.

Battle Turret
Mini Turret

Battle Turret as seen in action.

Deploy a Battle Turret to guard an area for 12 seconds.
(Requires 4 kills)
  • It does 5 damage (at level 1) and up to 20 (at level 50) per shot, and fires at about 6.6 rps (0.15s delay between shots), for 33 to 133 damage per second. Can hit headshots and critical hits.
  • It has 150 health at soldier level 1, and 400 health at soldier level 50.
  • Has 30 ft. range and vision range.
  • If the Turret gets a target, a non-damaging laser will be beamed from the sentry to the target, regardless of whether or not the gun is pointing in that direction.
  • Its turret rotation speed is extremely poor, similar to Rocket Sentry's.
  • Nicknamed "Sentry Turret" in the killfeed.
  • The killstreak bar can record kills 10 seconds after deployment, but any kills earned between the 10-12 seconds time frame will be reset, if you do not activate the killstreak again.
  • Takes 0.87 seconds to activate, after landing.
  • Self-destructs on the owner's death. The explosion does not deal any damage.
Combat Drone
Combat Drone

Combat Drone as seen in action.

A Combat Drone follows you and attacks enemies for 8 seconds. (Can stack multiple drones)
(Requires 3 kills)
  • It does 15 damage (at level 1) and up to 60 (at level 50) per shot, and fires with a 1.5 in fire rate (0.66s delay between shots), for 22 to 90 damage per second. Can hit headshots and critical hits.
  • It has 15 ft. range and vision range.
  • Aims instantly to targets in its vision range, including those who are behind walls, even if it cannot hit them.
  • Will target whoever is within range, and doesn't usually break focus on its target when multiple are within its vision.
  • As mentioned, stacking multiple drones is possible.
  • Cannot be destroyed or targeted.
  • Vanishes on the owner's death.
Tesla Coil
Tesla Coil

Tesla Coil as seen in action.

Damages nearby enemies and lowers their damage output[1] for 18 seconds. Has very high health.
(Requires 4 kills)
  • It does 10 damage (at level 1) and up to 40 (at level 50) per shot, and fires at 4 rps (0.25s delay between shots), for 40 to 160 damage per second. Cannot headshot nor crit.
  • It has 330 health at soldier level 1, and 880 health at soldier level 50.
  • It has 7.5 ft. range, dealing damage in a circle around it. Can hit through walls.
  • 100% chance to zap enemies.
  • The killstreak bar can record kills 15 seconds after deployment, but any kills earned between the 15-18 seconds time frame will be reset, if you do not activate the killstreak again.
  • Takes 1.1 seconds to activate, after landing.
  • Self-destructs on the owner's death. The explosion does not deal any damage.
Rocket Sentry
War Sentry

Rocket Sentry as seen in action.

Deploy a Rocket Sentry to destroy everything in it's vision for 12 seconds.
(Requires 6 kills)
  • It does from 45 (at level 1) to 90 (at level 50) damage per shot, and fires at 1.25 rps (0.8s delay between shots), for 56 to 112 damage per second. Does not headshot nor crit.
  • Its rockets dont do any splash damage despite having an explosion on impact.
  • It has 225 health at soldier level 1, and 600 health at soldier level 50.
  • It has 40 ft. range and vision range.
  • Only targets those who are in a line of sight. Doesn't see enemies behind walls. Has the same decorative laser sight as Battle Turret.
  • Its turret rotation speed is extremely poor, similar to Battle Turret's.
  • Also nicknamed "War Sentry" on the killfeed.
  • The killstreak bar can record kills 10 seconds after deployment, but any kills earned between the 10-12 seconds time frame will be reset, if you do not activate the killstreak again.
  • Takes 0.93 seconds to activate, after landing.
  • Self-destructs on the owner's death. The explosion does not deal any damage.

Mercenary[]

Surge
Surge

Surge's zap

Gain a sudden surge of power, increasing the damage you deal by 25%, while reducing the damage you take by 25% for 10 seconds.[2]
(Requires 3 kills)
  • Is signalized by a red zap around the user.
Bloodthirst
For 10 seconds, all damage you deal is directly converted into health.
(Requires 3 kills)
  • Hitting enemies will give you a particle effect similar to a health pickup's.
Rage
Rage

Rage's outline

Burst into an angry Rage, increasing all damage you deal by 40% for 10 seconds.
(Requires 4 kills)
  • Is signalized by a red outline on the user.
Death Wizard
Death Wizard

Death Wizard's zap

For 10 seconds, all weapons magically have infinite ammo without needing to reload. (Works with Explosives)
(Requires 5 kills)
  • Works with secondaries.
  • Completely empty guns still do not fire.
  • Is signalized by a purple zap around the user.

General[]

Regen Boost
Regen Boost

Regen Boost's outline and trail

Give all allies Rapid Health Regeneration for 8 seconds.
(Requires 3 kills)
  • Only targets currently alive allies and yourself. The buff is lost upon death and won't be re-applied after a respawn, even if the killstreak didn't run out of time yet.
  • There's a bug that prevents regenerative armors to regenerate while this killstreak is active.
  • Is signalized by a green outline on everyone affected by it, and a trail of small green crosses.
Aim Boost
Aim Boost

Aim Boost's outline and trail

Give all allies 2x Accuracy for 8 seconds.
(Requires 3 kills)
  • Same targetting as in Regen Boost's case.
  • Is signalized by an yellow outline on everyone affected, and a trail of small yellow aim particles.
Critical Boost
Critical Boost

Critical Boost's outline and trail

Give all allies +50% Critical chance for 8 seconds.
(Requires 4 kills)
  • Same targetting as in Regen Boost's case.
  • Is signalized by a red outline on everyone affected, and a trail of small red sword particles.
Morale Boost
Morale Boost

Morale Boost's outline and trail

Give allies half the bonuses from Regen, Critical, and Aim Boost for 8 seconds.
(Requires 5 kills)
  • Same targetting as in Regen Boost's case.
  • Unlike Regen Boost, it does not prevent armor regeneration.
  • Is signalized by a white outline on everyone affected, and a trail of small white star particles.

Sniper[]

Battle Scan
Battle Scan

Battle Scan's mark on opponents.

Battle Scan radar

The Radar while Battle Scan is active.

Enemies are revealed on Radar and take +15% damage for 8 seconds.
(Requires 3 kills)
  • Does not target any currently dead enemy, even if they respawn, upon activation.
  • Successfully revealed enemies are marked with red rectangles on the radar and on the field.
True Stealth
Turn invisible for 8 seconds. Attacking or being attacked will reveal you briefly.
(Requires 3 kills)
  • Enemies may accidently reveal you when trying to shoot at a different target.
  • The invisibility itself is instantly cancelled out when grabbing a flag in CTF mode. However, this causes a slight bug in that the killstreak bar will not be emptied, and you will be unable to gain any points in it until the killstreak wears off naturally.
  • Regenerating health while invisible still produces green health crosses, but the AI ignore them.
Aim Bot
Aim Bot

Aim Bot's zap

75% chance your shots count as headshots for 8 seconds.
(Requires 4 kills)
  • The chance headshots override critical hits.
  • Is signalized by an orange zap around the user.
Wall Hack
Wall Hack

Wall Hack's zap

For 8 seconds, you can shoot directly through all walls.
(Requires 5 kills)
  • Is signalized by a green zap around the user.

Juggernaut[]

Combustion
Combustion

Combustion's aura

For 7 seconds, Reduce damage by 10%, and Burn enemies in a 4ft radius, setting them on Fire.
(Requires 4 kills)
  • Can hit enemies through walls.
  • Actually has 4.5 ft. range.
  • Gives enemies the fire status effect for 1 second.
  • Is signalized by an orange aura around the user.
Sub Zero
Sub Zero

Sub Zero's aura

For 8 seconds, Reduce damage by 30%, and Freeze enemies in a 8ft radius, lowering their Fire Rates by 50%[3].
(Requires 3 kills)
  • Can hit enemies through walls.
  • Actually has 7.5 ft. range.
  • Gives enemies the freeze status effect for 1 second.
  • Is signalized by a cyan aura around the user.
Static Field
Static Field

Static Field's aura

For 9 seconds, Reduce damage by 30%, and Electrocute enemies in a 8ft radius, lowering their damage output by 20%[1].
(Requires 3 kills)
  • Can hit enemies through walls.
  • Actually has 7.5 ft. range.
  • Gives enemies the zap status effect for 1 second.
  • Is signalized by a dark blue aura around the user.
Corrosion
Corrosion

Corrosion's aura

For 10 seconds, Reduce damage by 15%, and Corrode enemies in a 6ft radius, covering them in Acid.
(Requires 4 kills)
  • Can hit enemies through walls.
  • Actually has 6.25 ft. range.
  • Gives enemies the acid status effect for 10 seconds.
  • Is signalized by a dark green aura around the user.

Quotes[]

HMMMMMMRG
HasGoneElemental

When a certain killstreak is used, a corresponding message appears, to focus the player's attention to it. The first quote is seen when you or an ally use said killstreak, and the second quote is displayed when the killstreak is used by an enemy. In the second case, the "character" that says the line appears to be HQ.

  • Battle Turret: Battle Turret deployed! / Enemy Sentry Turret!
  • Tesla Coil: Tesla Coil down! / Enemy Tesla Coil!
  • Rocket Sentry: Rocket Sentry out! / Enemy Rocket Sentry, stay sharp!
  • Bloodthirst: C'mon, try and kill me! / None
  • Rage: Rrrrrrraaaagh! / None
  • Death Wizard: Hah hah hah! Come to Daddy! / Enemy Merc has Infinite Ammo! Take cover!
  • Regen Boost: Protect yourselves! / The Enemy is Regenerating their Health!
  • Aim Boost: Aim down the sights, we got this! / The Enemy has Improved Accuracy!
  • Critical Boost: Target their weak points! / The Enemy has Increased Criticals!
  • Morale Boost: This is it men, it's now or never! Give them Hell! / The Enemy's Moral is Up!
  • Battle Scan: Battle Scan online! / We've been revealed! Stay Sharp!
  • Aimbot: It's Headshot Time! / Enemy Sniper is using Aimbot!
  • Wall Hack: You can run but you can't hide! / Enemy Sniper is Wall Hacking!
  • Combustion, Sub Zero, Static Field, Corrosion: HMMMMMMRG / Enemy Juggernaut has gone Elemental!

Tips & Trivia[]

  • Some killstreaks fit certain character builds better than others. If a killstreak doesn't seem strong enough, that may mean you just haven't found anything to pair it up with.
  • Killstreaks that impact or depend on damage dealt often affect indirect damage too, e.g. Bloodthirst also allows to heal from Acid and Fire you've inflicted.
  • Engineer's killstreak turrets are not affected by any form of increased damage.

References[]

  1. 1.0 1.1 Incorrect: its status effect is broken and does not lower enemy damage at all. See Status effects#Zap for more info.
  2. Incorrect: both values are actually 30%.
  3. Incorrect: its status effect only lowers fire rate by a third, but also reduces damage dealt by 20%. See Status effects#Freeze for more info.
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