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Attachments

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  • Flux Capacitor
  • Hair Trigger
  • Corrosive Rounds
  • Deflection Plate
  • FMJ Rounds
  • HAMR
  • Red Dot
  • EMP Rounds
  • A Laser Sight on a DSR1
  • A Target Locater on a Commando
Primary Attachments, often called simply Attachments, are modifiers that can be "attached" to your primary weapon. Using an attachment does not change the visual appearance in a big way, although some are visible. Attachments are specific to single types of weapons, and each weapon type has its own set. Only one attachment is allowed on a primary weapon at any time, with no modifier allowed on the secondary weapon. Most of these modifiers change a gun's characteristics slightly, in a similar way that high-quality bonuses do, and can stack with them. In turn, Attachments can vary in quality too, however, that never grants more bonuses (or penalties), and only gives a higher chance of attachments' positive effects being stronger (or weaker) and negative effects being weaker (or stronger). Attachments commonly give extra clip size, reduce recoil, or give a 10% chance of setting the target on fire.

Statistics Edit

Please note that only base values of attachments' effects are listed. High level attachments, especially in case of Refined or better qualities, can have better stats than ones listed; similar can be said about low level and quality attachments. For example, a level 50 Flawless Loudener can give +24% damage and -8% range, even though its base effects are between 10-20% damage increase and 10-20% range decrease.
Due to that, you can take this table as a list of approximate stats.

Attachment name Available for Effects Price modifier
HAMR Assault Rifles, Machine Guns Increases vision range by 20-40% ×2
Laser Sight Assault Rifles, Magnums, Snipers Increases critical hit damage by 10-20%
Increases headshot damage by 10-20%
×2
Red Dot SMGs, Machine Guns Increases accuracy by 20-30% ×2
Grip SMGs, Machine Guns Decreases recoil by 20-50% ×1.7
Loudener Assault Rifles, Shotguns Increases damage by 10-20%
Decreases range by 10-20%
×2
Silencer SMGs, Magnums Increases range by 10-20%
Decreases damage by 10-20%
×2
Long Barrel Shotguns Increases range by 10-20% ×2
ACOG Snipers Removes any vision range bonuses
Increases accuracy by 8-15%
×2
Thermal Snipers Increases critical hit chance by 5-15%
Decreases accuracy by 10-20%
×2
Hair Trigger Magnums, Shotguns Increases rate of fire by 10-20% ×1 (Magnum variant), ×2 (Shotgun variant)
Extended Mags Assault Rifles, SMGs, Snipers, Shotguns, Machine Guns Increases clip size by 20-35% ×2
Heartbeat Sensor Assault Rifles, Snipers, Shotguns, Machine Guns, Rocket Launchers, Grenade Launchers Allows Radar to detect enemies, like in Challenge 10
Increases recoil by 50-100%
×2 (Assault Rifle variant); ×2.5 (anything else)
Incendiary Rounds SMGs, Shotguns Adds/increases chance to ignite target by 3-6%
Decreases damage by 4-6%
×2.4
Incendiary Rounds Grenade Launchers Adds/increases chance to ignite target by 8-20% ×2.2
Nitrogen Rounds SMGs, Magnums Adds/increases chance to reduce target's fire rate (by 50%) by 4-8%
Decreases damage by 4-6%
×2.3
Nitrogen Rounds Grenade Launchers Adds/increases chance to reduce target's fire rate[1] (by 50%) by 10-30% ×2.1
EMP Rounds SMGs, Magnums Adds/increases chance to reduce target's damage (by 30%) by 4-8%
Decreases damage by 4-6%
×2.3
EMP Rounds Grenade Launchers Adds/increases chance to reduce target's damage[2] (by 30%) by 10-30% ×2.1
Corrosive Rounds SMGs[3] Adds/increases chance to cover the target in acid by 3-6%
Decreases damage by 4-6%
×2.3
Corrosive Rounds Grenade Launchers Adds/increases chance to cover the target in acid by 8-20% ×2.2
Hallow Points Assault Rifles, Magnums, Snipers, Machine Guns Increases damage to flesh by 5-10%
Decreases damage to armor by 4-6%
×2.3
Anti-Personnel Rocket Launchers Increases damage to flesh by 10-20%
Decreases damage to armor by 4-6%
×2.1
FMJ Rounds Assault Rifles, Magnums, Snipers, Machine Guns Increases damage to armor by 5-10%
Decreases damage to flesh by 4-6%
×2.3
Anti-Tank Rocket Launchers Increases damage to armor by 10-20%
Decreases damage to flesh by 4-6%
×2.1
Target Locater Rocket Launchers Increases damage by 10-20%
Decreases explosion radius by 10-30%
×2
Flux Capacitor Rocket Launchers, Grenade Launchers Unblocks critical hits
Increases critical hit chance by 5-15%
Decreases damage by 10-20%
×2
Fuel Injector Elementals Increases damage by 10-20%
Increases ammo consumption by 15-30%
×2
Power Converter Elementals Decreases ammo consumption by 15-30%
Decreases damage by 15-20%
×2
Deflection[4] Plate Elementals Reduces damage you receive by 10-20% ×2.2

Tips & Trivia Edit

  • Many Challenges and certain game modes modify your weapons set, giving you another weapon. However, your attachments will still work, even if they are normally not compatible with given weapons!
  • There are no attachments made for Special weapons (Dooty Launcher and Sheep Cannon), and if you choose one of these weapons, you won't be able to choose any attachment.
  • Attachments can stack with random weapons' bonuses, skills' effects, killstreaks' effects and pretty much everything. A random accuracy bonus and a Red Dot can remove the "melee range only" seal from Minigun, and Deflection Plate together with Juggernaut's most damage-reducing killstreaks helps to overcome great damage.
  • Hearbeat Sensor is especially useful on Sniper, because it can help you spotting backstab attempts when you forget to check if there's anyone behind you, or when anyone spawns right behind you and you're too busy shooting enemies.
  • A long-range SMG can inflict status effects from safe distance, allowing you to burn the enemy and then run away and look at him burning.
  • And more. Improvise and experiment.

References Edit

  1. The game incorrectly states that this attachment reduces target's damage instead of fire rate.
  2. The game incorrectly states that this attachment reduces target's fire rate instead of damage.
  3. This attachment was supposed to be available for Shotguns as well, and have exactly same stats. But it isn't, all because of an oversight — while copy-pasting stats of SMG's Corrosive Rounds, developers forgot to change the number that determines what type of weapon this attachment can be attached to. As a result, there's now two indentical types of corrosive rounds available for SMGs.
  4. For those who thought it can reflect projectiles like Katana: no, it can't. It only shields from some damage.

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